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Wednesday, June 2, 2010

Just Cause 2. Get it.

The blogosphere has been quiet here: I've been busy with upcoming posts, hanging out with my daughter, and playing a new game. Just Cause 2 by Avalanche Studios, published by Square Enix / EIDOS.

Take Far Cry (the original, not the ├╝ber lame second version) with the wisecracking Jack Carver mixed in with a little Antonio Bandares ala "Once Upon a Time in Mexico", throw in some Grand Theft Auto, and fold in some S.T.A.L.K.E.R. Shadow of Chernobyl missions, factions, and goodie finding.

All played out on a completely open (no loading when moving around the map) 400 square mile chain of islands navigable by foot, swimming, boats,cars, motorcycles, helicopters, commercial jets, fighter jets, private jets, tuk tuks, etc.

Those elements alone would make for a pretty good game, but when you add in a humor component that many times had me laughing so hard I died (in game) because I couldn't see the screen, and you've got a sure fire winner.

I won't even bother with any kind of micro-review, it wouldn't do justice to a game that is rapidly heading up my chart of personal favorites.

If you liked any of the games mentioned above, get this one. You won't regret it.


  1. Sounds intriguing! thanks! I wondered what happened to the fine blogoman I barely comprehend sometimes LOL

  2. I played it on the PC. It seems very "Consolish" to me. The player movement is not that of a typical FPS. The grapple hook is cool though, you can do some crazy stuff with that thing. I find that no matter what I do in the game there are police of some sort trying to kill me, nowhere to hide.

  3. Yes - it is not the typical FPS feel (after all, it isn't even an FPS, the view is third person). Perhaps that's one of the reasons I find it refreshing. I'm still playing it (finished the main game, now on "Mercenary Mode".
    Have you come across any of the easter eggs yet?
    I'll be back to regular posting soon - I've been very busy with end of school stuff with my kid, and of course game playing!